Super Evil Megacorp’s mobile MOBA game Vainglory tried to expand 3v3
matches into 5v5 battles on a larger map in order to attempt to match the
strategic depth of its PC rivals. As the period of waiting the players change
to 5v5 play and organizations also need to re-evaluate them. However, the plans
had repeatedly delayed and the full league never materialized on many
organizations but leaving rapidly and became a quiet pro scene.
Super Evil Megacorp will decide going to multiplatform. As they know in the esports industry now is in the competitive situation due to they begin life on PC and then move to mobile, such as Fornite and PLAYERUNKNOWN’s Battlegrounds, but Vainglory’s reverse shift is quite special. It develop the new version that can play with smartphone and tablet users which enable them to battle freely against the PC users and this is known as fully playable across devices. Segerstrale: “The studio’s original vision for Vainglory is more focus on develop the PC-level MOBA experience for mobile, so now launching on PC is not as foreign as it seem.”
Therefore,
Super Evil Megacorp will develop a premium equally by putting the established
mobile esport on computers that will bring some special challenges. The most
importance and ritical challenge is to maintain the competitive balance across
devices. Segerstale: “The equally level has been the key point that his team focus
on, such as the advantages of the former League of Legends and Dota 2 had help
them to enhance the experience for keyboard-and-mouse players.