The CEO of Super Evil Megacorp on Vainglory’s PC decide to Launch Following ‘Painful Year of Adjustment’ in Esports

Super Evil Megacorp’s mobile MOBA game Vainglory tried to expand 3v3 matches into 5v5 battles on a larger map in order to attempt to match the strategic depth of its PC rivals. As the period of waiting the players change to 5v5 play and organizations also need to re-evaluate them. However, the plans had repeatedly delayed and the full league never materialized on many organizations but leaving rapidly and became a quiet pro scene.
Super Evil Megacorp will decide going to multiplatform. As they know in the esports industry now is in the competitive situation due to they begin life on PC and then move to mobile, such as Fornite and PLAYERUNKNOWN’s Battlegrounds, but Vainglory’s reverse shift is quite special. It develop the new version that can play with smartphone and tablet users which enable them to battle freely against the PC users and this is known as fully playable across devices. Segerstrale: “The studio’s original vision for Vainglory is more focus on develop the PC-level MOBA experience for mobile, so now launching on PC is not as foreign as it seem.”
Therefore, Super Evil Megacorp will develop a premium equally by putting the established mobile esport on computers that will bring some special challenges. The most importance and ritical challenge is to maintain the competitive balance across devices. Segerstale: “The equally level has been the key point that his team focus on, such as the advantages of the former League of Legends and Dota 2 had help them to enhance the experience for keyboard-and-mouse players.